Beyond the Printed Page: An Overview of Licensing Comic Book Properties to the Film, Television Industries

SKU: IP3900

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About This Course

Guardians of the Galaxy; Wonder Woman; Riverdale; The Tick; Deadpool — comic book properties dominate film, television, mobile apps, and videogames. They are the driving force behind the hottest toys and apparel for the holidays. Comic book properties are also ripe for being turned into unlicensed derivative works, such as fan-art and fan-merchandise, often giving rise to infringement suits. This CLE will introduce lawyers to key issues involved in the audiovisual and merchandise licensing of comic book properties.

Topics include:

  • Preserving chain of title and underlying rights in comic book properties
  • Audiovisual option/purchase agreements
  • Key aspects of merchandising agreements
  • The thin line between fan art and copyright infringement
  • Q&A

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